Quito is the capital city of Ecuador. It is located high in the Andean at an altitude of 2,850m. Up until February 2013, Mariscal Sucre International Airport used to be the main city airport. Its location was quite unusual, in the middle of the city and very high up in the Andes. All of this meant that the airport was quite a challenge to operate into and out of. The airport unfortunately is not operational anymore, but thanks to Aerosoft, we can experience how it was to fly in and out of this airport today.
Full Name: Mariscal Sucre International Airport
Elevation: 9228ft / 2813m
17/35 - Length: 3120m / 10236ft Surface: Asphalt
Passengers: 8.9 million pa
Developer: A-Flight for Aerosoft
Price: 23.34 euros incl VAT or 19.29 euros excl VAT
Platform(s): FSX/FSX-SE/Prepar3d v3
Purchase from: Aerosoft
Computer system and settings
This review was performed on a PC with the following specs:
Processor (CPU): Intel i7 CPU 4790k @ 4.3 GHz
Graphics: MSI GeForce GTX 970 4Gb / Driver: 361.75
Memory (RAM): 16 GB
Operating system: Windows 10 Professional (64bit)
Primary monitor resolution: 1920×1080
Settings in Prepar3d v3 are shown below:
As can be expected from Aerosoft products, the installation was very easy and problem-free. You run the installer, and then select your language (English or German). Then you have to enter your e-mail address and the serial number that you received after purchasing Approaching Quito. The next and final step is to select your platform. You can chose to install this product into FSX, FSX-SE, Prepar3d v2 or Prepar3d v3. That is it. The installation is quick and you can go flying quickly.
During the installation you will be asked if you want to use FSGlobal Mesh or the Default Mesh. The choice is yours. For this review default mesh was used.
The only issue that I noticed, and not sure if this is on my system only, but the installer did not create a new folder for Approaching Quito, but it installed all the scenery folders in the main Aerosoft folder. This is not a major issue, but it would be nice, for the sake of folder organization, that the scenery is installed into its own folder. The installation will add the scenery to your scenery.cfg file automatically.
Detail and Texturing
When you start your sim and go to Quito, the first thing you will notice is how sharp and defined the textures are of the whole scenery. From the terminal building to the hundreds of little houses that have been placed around the airport just as they were in real life. The airport is full of little details - taxiway and runway staining, warning signs on the poles at the apron, sculptures in front of the airport entrance as well as 3d cars. All of these bring the airport to life as much as it is possible to do so in a flight simulator.
There are no different seasonal textures for this scenery, but that is to be expected considering Quito has a very stable climate all year round due to its proximity to the equator. However, being so high up does create a lot of cloudy situations (my experience using the scenery over a few days with ASN).
The scenery comes with a lot of custom built buildings that are scattered around the airport. You can decide how many you wish to see by adjusting your autogen settings. For this review, I have decided to use both Normal and Extremely Dense settings. The difference between these two settings is quite clear in the pictures.
One possible con is that the edge of the scenery do not blend in perfectly with FTX Global. Approaching Quito textures tend to be a bit darker than the FTX Global textures causing a clearly visible border between the two texture sets.
Airport is very nicely lit during the night time. The lighting does not seem forced or unrealistic.
There does not seem to be animation of any kind included in the scenery. No moving apron vehicles, no cars or people. Its a drawback, but it also explains the good performance of the scenery.
Approaching Quito is a beautifully done scenery and it is very easy on frame rates as well. The simulator was locked at 31 fps and at no time did it drop below that. Granted, the AI presence was minimal but even with the buildings autogen set at extremely dense and extensive cloud coverage around the airport, the fluidity and smoothness of the scenery did not drop. This is very surprising as the airport is surrounded by Quito buildings and one would expect a drop in performance simply due to the large number of objects present.
VAS usage was very good as well. With my GTX970 it never went over 51%. If you are using a payware aircraft such as PMDG or Airbus X, you will probably go higher than this.
Reviewer: Igor Vuckovecki
Date of Review: 25 February 2016